Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2000
2 "Trickstar" monsters Each time a monster(s) this card points to is destroyed by battle or card effec...
Set:
Circuit Break
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2100
Defense:
2000
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from thi...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
800
Defense:
1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then targe...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1600
Defense:
1400
If your opponent controls a Link Monster, you can Special Summon this card (from your hand)...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1600
Defense:
1000
When a Link Monster's effect is activated that targets this face-up card on the field (Quic...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1800
Defense:
1200
When a Link Monster's effect is activated that targets this face-up card on the field (Quic...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Me...
Set:
Circuit Break
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
1000
If this card is Normal or Special Summoned: You can banish the top 3 cards of your De...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all ...
Set:
Circuit Break
Card type:
Continuous Spell
Rarity:
Ultra Rare
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Meta...
Set:
Circuit Break
Card type:
Quick Play Spell
Rarity:
Secret Rare
Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" pe...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2200
2+ "Gouki" monsters If a monster(s) this card points to is destroyed by battle or card effect: You can...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2000
2 "Krawler" monsters If this face-up card is destroyed by battle, or leaves the field because of an op...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1400
2 Cyberse monsters Once per turn, at the end of the Damage Step, if your monster this card points to a...
Set:
Circuit Break
Card type:
Quick Play Spell
Rarity:
Ultra Rare
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arriv...
Set:
Circuit Break
Card type:
Normal Trap
Rarity:
Super Rare
Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face...
Set:
Circuit Break
Card type:
Field Spell
Rarity:
Super Rare
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Night...
Set:
Circuit Break
Card type:
Continuous Trap
Rarity:
Super Rare
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates ...
Set:
Circuit Break
Card type:
Continuous Spell
Rarity:
Super Rare
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a mo...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2000
2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '