Set:
Rarity Collection V
Card type:
Effect Tuner monster
Rarity:
Collector's Rare
Attack:
1200
Defense:
0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, an...
Set:
Rarity Collection V
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
5000
Defense:
5000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by ...
Set:
Rarity Collection V
Card type:
Normal Trap
Rarity:
Ultra Rare
Target 1 monster on the field; return that target to the hand.
Looking to expand your collection? Explore our wid...
Set:
Rarity Collection V
Card type:
Normal Spell
Rarity:
Ultra Rare
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Looking to expand your collection?...
Set:
Rarity Collection V
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
500
Defense:
200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time y...
Set:
Rarity Collection V
Card type:
Quick-Play Spell
Rarity:
Ultra Rare
Each player gains 1000 LP, then you can apply the following effect. • Discard 1 card, and if you do, Special Summo...
Set:
Rarity Collection V
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
700
2 monsters with different names If a monster is Special Summoned to a zone this card points to (e...
Set:
Rarity Collection V
Card type:
Effect Link Monster
Rarity:
Ultra Rare
Attack:
1400
2 Effect Monsters Cannot be used as Link Material. You can target 1 face-up monster this card po...
Set:
Rarity Collection V
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2700
Defense:
1700
If your monster(s) that was originally FIRE is destroyed by battle or card effect: Yo...
Set:
Rarity Collection V
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
200
During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 ...
Set:
Rarity Collection V
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1300
Defense:
2500
During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Drag...
Set:
Rarity Collection V
Card type:
Counter Trap
Rarity:
Ultra Rare
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activat...
Set:
Rarity Collection V
Card type:
Normal Trap
Rarity:
Ultra Rare
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card wa...
Set:
Rarity Collection V
Card type:
Normal Spell
Rarity:
Ultra Rare
Target 1 monster in either GY; Special Summon it.
Looking to expand your collection? Explore our wide selection ...
Set:
Rarity Collection V
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
800
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after ...
Set:
Rarity Collection V
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '