Set:
Rarity Collection V
Card type:
Quick-Play Spell
Rarity:
Ultra Rare
Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type ...
Set:
Rarity Collection V
Card type:
Effect Fusion Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2500
1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effe...
Set:
Rarity Collection V
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2000
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this c...
Set:
Rarity Collection V
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2500
Defense:
2000
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this c...
Set:
Rarity Collection V
Card type:
Normal Trap
Rarity:
Secret Rare
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card ...
Set:
Rarity Collection V
Card type:
Counter Trap
Rarity:
Secret Rare
When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if...
Set:
Rarity Collection V
Card type:
Normal Trap
Rarity:
Secret Rare
Target 1 Dragon-Type monster you control; banish that target, and if you do, Special Summon 1 Dragon-Type monster from...
Set:
Rarity Collection V
Card type:
Continuous Spell
Rarity:
Secret Rare
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters yo...
Set:
Rarity Collection V
Card type:
Quick-Play Spell
Rarity:
Secret Rare
Activate 1 of these effects (but you can only use each effect of "YummySurprise" once per turn); • Target 2 LIGHT...
Set:
Rarity Collection V
Card type:
Quick-Play Spell
Rarity:
Secret Rare
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EA...
Set:
Rarity Collection V
Card type:
Normal Spell
Rarity:
Secret Rare
Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Se...
Set:
Rarity Collection V
Card type:
Quick-Play Spell
Rarity:
Secret Rare
Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
...
Set:
Rarity Collection V
Card type:
Continuous Spell
Rarity:
Secret Rare
During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to y...
Set:
Rarity Collection V
Card type:
Field Spell
Rarity:
Secret Rare
Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from th...
Set:
Rarity Collection V
Card type:
Quick-Play Spell
Rarity:
Secret Rare
Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type...
Set:
Rarity Collection V
Card type:
Effect Link Monster
Rarity:
Secret Rare
Attack:
500
1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '