Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
3600
Defense:
3400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your han...
Set:
Absolute Powerforce
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
2000
Defense:
1500
During each of your End Phases, destroy this card unless you send 1 "Iron Core of ...
Set:
Duel Terminal 4
Card type:
Tuner Monster
Rarity:
Common
Attack:
200
Defense:
200
You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, excep...
Set:
Duelist League Promo
Card type:
Field Spell
Rarity:
Rare
If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you cont...
Set:
Legendary Duelists: Season 1
Card type:
Normal Trap
Rarity:
Secret Rare
Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters durin...
Set:
Quarter Century Bonanza
Card type:
Ritual/Effect Monster
Rarity:
Quarter Century Secret Rare
Attack:
2300
Defense:
1000
You can Ritual Summon this card with any "Nekroz" Ritual ...
Set:
Duel Terminal 5
Card type:
Normal Trap
Rarity:
Common
Attack:
0
Defense:
0
Negate the effects of all other Trap Cards on the field during this turn.
Looking to expand your ...
Set:
Duel Terminal 6
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1600
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK mons...
Set:
Legendary Collection 2
Card type:
Quick Play Spell
Rarity:
Secret Rare
Attack:
0
Defense:
0
Discard 1 card. Send, from either side of the field to the Graveyard, the Fusion Mate...
Set:
Quarter Century Bonanza
Card type:
Quick-Play Spell
Rarity:
Platinum Secret Rare
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either fiel...
Set:
Legendary Duelists: Season 1
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1200
Defense:
700
When this card is destroyed by battle and sent to the GY: You can Special Su...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2200
Defense:
1900
You can discard 1 card; Special Summon this card from your hand in D...
Set:
The Legend of Blue Eyes White Dragon
Card type:
Normal Monster
Rarity:
Common
Attack:
1300
Defense:
900
This fiend passes judgement on enemies that are locked in coffins.
L...
Set:
Quarter Century Bonanza
Card type:
Quick-Play Spell
Rarity:
Platinum Secret Rare
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banis...
Set:
The Grand Creators
Card type:
Counter Trap
Rarity:
Collector's Rare
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or ...
Set:
Return of the Duelist
Card type:
Equip Spell
Rarity:
Super Rare
Attack:
0
Defense:
0
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell C...
Set:
Legend of Blue Eyes White Dragon (25th Anniversary Edition)
Card type:
Normal Spell
Rarity:
Rare
Attack:
0
Defense:
0
Draw 2 cards from your Deck.
Looking to expand your co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '