Set:
Abyss Rising
Card type:
Normal Spell
Rarity:
Rare
Attack:
0
Defense:
0
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1200
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" from your Graveyard t...
Set:
Abyss Rising
Card type:
Normal Trap
Rarity:
Super Rare
Attack:
0
Defense:
0
When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, ...
Set:
Abyss Rising
Card type:
Normal Trap
Rarity:
Ultimate Rare
Attack:
0
Defense:
0
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate an...
Set:
Abyss Rising
Card type:
Normal Spell
Rarity:
Secret Rare
Attack:
0
Defense:
0
If you have 3 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Dec...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '