Set:
Alliance Insight
Card type:
Quick-Play Spell
Rarity:
Super Rare
Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End...
Set:
Alliance Insight
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2100
(This card is always treated as a "White Forest" card.) Monsters you control cannot be d...
Set:
Alliance Insight
Card type:
Quick-Play Spell
Rarity:
Super Rare
Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also un...
Set:
Alliance Insight
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2000
Defense:
2500
2 Level 4 monsters You can detach 1 material from this card, then target 1 Level/Ran...
Set:
Alliance Insight
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
0
If this card is in your hand: You can send 1 Level 7 or higher Normal Monster from your hand o...
Set:
Alliance Insight
Card type:
Quick-Play Spell
Rarity:
Super Rare
During the Main Phase: Activate 1 of these effects; • Tribute 1 Reptile monster, then target 1 face-up card your oppo...
Set:
Alliance Insight
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1200
Defense:
900
If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "M...
Set:
Alliance Insight
Card type:
Ritual/Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1800
You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent c...
Set:
Alliance Insight
Card type:
Quick-Play Spell
Rarity:
Super Rare
Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if yo...
Set:
Alliance Insight
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
100
1 "Ki-sikil" monster You can only Link Summon "EvilTwin Ki-sikil Deal" once per turn. You can send 1...
Set:
Alliance Insight
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1600
Defense:
1000
You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast...
Set:
Alliance Insight
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
2300
Defense:
2000
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target...
Set:
Alliance Insight
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2500
You can banish 1 other Level 7 or higher monster from your hand; Special Summon this car...
Set:
Alliance Insight
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
4000
Defense:
4000
"Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summone...
Set:
Alliance Insight
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
3300
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1...
Set:
Alliance Insight
Card type:
Normal Spell
Rarity:
Super Rare
Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the r...
Set:
Alliance Insight
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
800
If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '