Set:
Code of the Duelist
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1400
2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on...
Set:
Code of the Duelist
Card type:
Normal Spell
Rarity:
Ultra Rare
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from yo...
Set:
Code of the Duelist
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2500
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the fiel...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
800
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defen...
Set:
Code of the Duelist
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
400
Defense:
400
When a card or effect is activated that targets your linked monster (Quick Effect): You...
Set:
Code of the Duelist
Card type:
Normal Spell
Rarity:
Ultra Rare
Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the...
Set:
Code of the Duelist
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1400
2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on...
Set:
Code of the Duelist
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2500
2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalic...
Set:
Code of the Duelist
Card type:
Normal Trap
Rarity:
Secret Rare
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendrea...
Set:
Code of the Duelist
Card type:
Normal Trap
Rarity:
Super Rare
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your D...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '