Set:
Eternity Code
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2600
2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your G...
Set:
Eternity Code
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
2000
Defense:
2800
"Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a mon...
Set:
Eternity Code
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1900
Defense:
600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this c...
Set:
Eternity Code
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
400
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this c...
Set:
Eternity Code
Card type:
Normal Spell
Rarity:
Super Rare
(This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Mons...
Set:
Eternity Code
Card type:
Normal Spell
Rarity:
Super Rare
If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck,...
Set:
Eternity Code
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2500
While you control another "Ancient Warriors" monster, your opponent cannot target this card...
Set:
Eternity Code
Card type:
Normal Spell
Rarity:
Secret Rare
Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only a...
Set:
Eternity Code
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
2000
If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" car...
Set:
Eternity Code
Card type:
Continuous Spell
Rarity:
Super Rare
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell &a...
Set:
Eternity Code
Card type:
Union/Effect Monster
Rarity:
Ultra Rare
Attack:
2100
Defense:
1000
Once per turn, you can either: Target 1 face-up monster you control; equip this card ...
Set:
Eternity Code
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
1000
(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is bani...
Set:
Eternity Code
Card type:
Quick Play Spell
Rarity:
Super Rare
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in...
Set:
Eternity Code
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
800
Defense:
600
If a face-up Plant monster(s) you control is sent to the GY (except during the Damage S...
Set:
Eternity Code
Card type:
Normal Trap
Rarity:
Secret Rare
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if y...
Set:
Eternity Code
Card type:
Continuous Trap
Rarity:
Super Rare
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, ad...
Set:
Eternity Code
Card type:
Normal Trap
Rarity:
Super Rare
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest ...
Set:
Eternity Code
Card type:
Normal Spell
Rarity:
Super Rare
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You ca...
Set:
Eternity Code
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
3000
When a Link Monster is destroyed by battle: You can Special Summon this card from your hand...
Set:
Eternity Code
Card type:
Normal Trap
Rarity:
Super Rare
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards ...
Set:
Eternity Code
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
3000
The first time each Cyberse monster you control would be destroyed by a card effect each turn,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '