Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Fusion/Effect Monster
Rarity:
Ultra Rare
Attack:
4500
Defense:
4500
5 Spellcaster monsters Must be Fusion Summoned. If this car...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Tuner/Effect Monster
Rarity:
Ultra Rare
Attack:
0
Defense:
0
If this card is sent to the GY: You can banish this card from your...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1400
Defense:
1400
During either player's turn, when your opponent activates a Spell ...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
900
Defense:
1100
If you take battle or effect damage while this card is in your GY: ...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2000
Defense:
0
You can send 1 other LIGHT monster from your hand to the GY; Special ...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Fusion Monster
Rarity:
Ultra Rare
Attack:
2100
Defense:
1800
"Sangan" + "Witch of the Black Forest"
Looking to expand your...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Quick-Play Spell
Rarity:
Ultra Rare
Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Specia...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Tuner/Effect Monster
Rarity:
Ultra Rare
Attack:
1500
Defense:
1000
During your opponent's turn (Quick Effect): You can Special ...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Ritual Spell
Rarity:
Ultra Rare
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon ...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Fusion/Effect Monster
Rarity:
Ultra Rare
Attack:
0
Defense:
0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone ...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Ritual Spell
Rarity:
Ultra Rare
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from yo...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1800
Defense:
0
If this card is Normal or Special Summoned: You can add 1 "Branded" S...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
0
If this face-up card is destroyed in a Monster Zone, you can place it...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1600
Defense:
800
If a Cyberse monster you control would be used as Link Material for...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
2000
During the Standby Phase, if a face-up card is in a Field Zone and...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Fusion/Effect Monster
Rarity:
Ultra Rare
Attack:
2400
Defense:
1100
1 Rock monster + 1 Level 5 or 6 monster Must first be Speci...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
800
Defense:
0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. O...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Tuner/Effect Monster
Rarity:
Ultra Rare
Attack:
0
Defense:
2000
You can send 1 other "Plunder Patroll" Monster Card from your h...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
?
Defense:
?
2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider ...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
4000
Defense:
2800
This card cannot be Normal Summoned or Set. This card cannot be Sp...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Xyz/Pendulum/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
2500
2 Level 7 monsters You can also Xyz Summon this card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '