Set:
Invasion: Vengeance
Card type:
Synchro/Effect Monster
Rarity:
Secret Rare
Attack:
2700
Defense:
1800
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Tuner...
Set:
Invasion: Vengeance
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
500
Defense:
500
During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-T...
Set:
Invasion: Vengeance
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
1500
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You ...
Set:
Invasion: Vengeance
Card type:
Union/Tuner/Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
0
Once per turn, you can either: Target 1 monster you control; equip this card to...
Set:
Invasion: Vengeance
Card type:
Ritual/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2000
You can Ritual Summon this card with "Machine Angel Ritual". If this card is R...
Set:
Invasion: Vengeance
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
3000
2 Level 8 Gemini monsters When this card is Xyz Summoned: You can target 1 Gemini...
Set:
Invasion: Vengeance
Card type:
Quick Play Spell
Rarity:
Super Rare
During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra...
Set:
Invasion: Vengeance
Card type:
Quick Play Spell
Rarity:
Super Rare
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion ...
Set:
Invasion: Vengeance
Card type:
Quick Play Spell
Rarity:
Super Rare
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
Looking to ...
Set:
Invasion: Vengeance
Card type:
Quick Play Spell
Rarity:
Super Rare
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisi...
Set:
Invasion: Vengeance
Card type:
Normal Trap
Rarity:
Super Rare
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply...
Set:
Invasion: Vengeance
Card type:
Flip/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
1800
FLIP: You can change all other face-up monsters on the field to face-down Defens...
Set:
Invasion: Vengeance
Card type:
Field Spell
Rarity:
Super Rare
Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" m...
Set:
Invasion: Vengeance
Card type:
Flip/Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
2600
FLIP: You can target Set cards on the field, equal to the number of "Subterror B...
Set:
Invasion: Vengeance
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
2400
2 Level 2 monsters This card is unaffected by other monsters' effects. You can activ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '