Set:
Justice Hunters
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
1700
Defense:
2700
2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. ...
Set:
Justice Hunters
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
1000
2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target...
Set:
Justice Hunters
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2000
Defense:
3000
3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control....
Set:
Justice Hunters
Card type:
Normal Spell
Rarity:
Rare
Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per t...
Set:
Justice Hunters
Card type:
Effect Monster
Rarity:
Rare
Attack:
1200
Defense:
1800
When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. ...
Set:
Justice Hunters
Card type:
Synchro/Effect Monster
Rarity:
Rare
Attack:
600
Defense:
1000
1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is...
Set:
Justice Hunters
Card type:
Quick-Play Spell
Rarity:
Super Rare
Activate 1 of these effects (but you can only use each effect of "YummySurprise" once per turn); • Target 2 LIGHT Beas...
Set:
Justice Hunters
Card type:
Field Spell
Rarity:
Super Rare
"Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following...
Set:
Justice Hunters
Card type:
Field Spell
Rarity:
Super Rare
If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up...
Set:
Justice Hunters
Card type:
Normal Trap
Rarity:
Rare
Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the sec...
Set:
Justice Hunters
Card type:
Normal Spell
Rarity:
Rare
If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 200...
Set:
Justice Hunters
Card type:
Normal Spell
Rarity:
Rare
At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to y...
Set:
Justice Hunters
Card type:
Normal Spell
Rarity:
Rare
Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and y...
Set:
Justice Hunters
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1000
1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. ...
Set:
Justice Hunters
Card type:
Normal Spell
Rarity:
Rare
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Looking to expand ...
Set:
Justice Hunters
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
700
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can app...
Set:
Justice Hunters
Card type:
Spirit/Effect Monster
Rarity:
Rare
Attack:
400
Defense:
200
Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can ...
Set:
Justice Hunters
Card type:
Effect Monster
Rarity:
Rare
Attack:
2700
Defense:
1500
You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '