Set:
Justice Hunters
Card type:
Fusion/Effect Monster
Rarity:
Rare
Attack:
2800
Defense:
2300
1 "Dracotail" monster + 1 monster in the hand When you activate a "Dracotail" card or ef...
Set:
Justice Hunters
Card type:
Quick-Play Spell
Rarity:
Rare
Target 1 "K9" Xyz Monster or 1 Rank 5 Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with ...
Set:
Justice Hunters
Card type:
Normal Trap
Rarity:
Rare
Special Summon 1 "K9" monster from your hand or GY, then you can Special Summon 1 "K9" Xyz Monster from your Extra Deck, by using...
Set:
Justice Hunters
Card type:
Effect Monster
Rarity:
Rare
Attack:
500
Defense:
1100
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose...
Set:
Justice Hunters
Card type:
Normal Trap
Rarity:
Rare
Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your ...
Set:
Justice Hunters
Card type:
Effect Monster
Rarity:
Rare
Attack:
2400
Defense:
1000
If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell...
Set:
Justice Hunters
Card type:
Effect Monster
Rarity:
Rare
Attack:
2700
Defense:
1700
If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell...
Set:
Justice Hunters
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1300
Defense:
2500
During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon o...
Set:
Justice Hunters
Card type:
Normal Trap
Rarity:
Rare
Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from ...
Set:
Justice Hunters
Card type:
Continuous Trap
Rarity:
Rare
Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster in your field and GY. Once per Chain, if you Synchr...
Set:
Justice Hunters
Card type:
Field Spell
Rarity:
Rare
"Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effec...
Set:
Justice Hunters
Card type:
Field Spell
Rarity:
Rare
If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monst...
Set:
Justice Hunters
Card type:
Quick-Play Spell
Rarity:
Rare
If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/D...
Set:
Justice Hunters
Card type:
Normal Spell
Rarity:
Rare
If you control no monsters: Special Summon 3 Level 2 or lower Beast Effect Monsters with different names from your Deck, but the...
Set:
Justice Hunters
Card type:
Effect Monster
Rarity:
Rare
Attack:
2000
Defense:
0
If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) ...
Set:
Justice Hunters
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2100
Defense:
2100
2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials fro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '