Set:
Magnificent Monsters
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2300
2+ Effect Monsters While this card is in the Extra Monster Zone, it gains 500 ATK for every oth...
Set:
Magnificent Monsters
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
0
Defense:
0
If you take battle or effect damage: You can Special Summon this card from your hand. Duri...
Set:
Magnificent Monsters
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
900
Defense:
1300
If this card is Special Summoned by a monster effect: You can target 1 card each from...
Set:
Magnificent Monsters
Card type:
Quick-Play Spell
Rarity:
Ultra Rare
Each player can Special Summon 1 DARK Spellcaster monster from their hand or Deck (but neither player can activat...
Set:
Magnificent Monsters
Card type:
Normal Trap
Rarity:
Secret Rare
Add to your hand, or place face-up in your Field Zone, 1 "Malefic World" from your Deck or GY, then Special Summon 1 ...
Set:
Magnificent Monsters
Card type:
Pendulum/Effect Monster
Rarity:
Secret Rare
Attack:
2000
Defense:
2000
Pendulum Effect If you have a card in your other Pendulum Zone: You can ac...
Set:
Magnificent Monsters
Card type:
Normal Spell
Rarity:
Secret Rare
Negate the effects of face-up monsters your opponent currently controls, until the end of this turn, also for the re...
Set:
Magnificent Monsters
Card type:
Equip Spell
Rarity:
Secret Rare
The equipped monster's effects are negated. You can only use the following effect of "Orichalcos Sword of Sealing" on...
Set:
Magnificent Monsters
Card type:
Ritual/Effect Monster
Rarity:
Secret Rare
Attack:
3000
Defense:
2900
You can Ritual Summon this card with an "End of the World" card. This card's...
Set:
Magnificent Monsters
Card type:
Normal Trap
Rarity:
Secret Rare
Target 1 face-up monster on the field; equip this card to it with the following effects. • The equipped monster is un...
Set:
Magnificent Monsters
Card type:
Normal Trap
Rarity:
Ultra Rare
Target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls unti...
Set:
Magnificent Monsters
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
1600
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster a...
Set:
Magnificent Monsters
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2400
2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effe...
Set:
Magnificent Monsters
Card type:
Normal Spell
Rarity:
Ultra Rare
Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then i...
Set:
Magnificent Monsters
Card type:
Normal Trap
Rarity:
Ultra Rare
If only your opponent controls a monster, you can activate this card from your hand. Special Summon 1 monster from you...
Set:
Magnificent Monsters
Card type:
Tuner/Effect Monster
Rarity:
Ultra Rare
Attack:
1300
Defense:
500
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '