Set:
Maze of Millennia
Card type:
Normal Spell
Rarity:
Rare
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for t...
Set:
Maze of Millennia
Card type:
Synchro/Effect Monster
Rarity:
Rare
Attack:
3000
Defense:
2500
1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters Once per turn: You can banish ...
Set:
Maze of Millennia
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2100
Defense:
600
3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Mon...
Set:
Maze of Millennia
Card type:
Pendulum/Effect Monster
Rarity:
Rare
Attack:
0
Defense:
0
Once per turn: You can target 1 other face-up card you control; destroy both it and this c...
Set:
Maze of Millennia
Card type:
Effect Monster
Rarity:
Rare
Attack:
500
Defense:
300
This card can attack directly. When this card inflicts battle damage to your opponent: You can ...
Set:
Maze of Millennia
Card type:
Effect Monster
Rarity:
Rare
Attack:
1600
Defense:
1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to...
Set:
Maze of Millennia
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1500
2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monsters it points to. ...
Set:
Maze of Millennia
Card type:
Pendulum/Effect Monster
Rarity:
Rare
Attack:
1300
Defense:
500
When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap ...
Set:
Maze of Millennia
Card type:
Effect Monster
Rarity:
Rare
Attack:
1200
Defense:
800
If you activate a Trap Card (except during the Damage Step): You can Special Summon this card ...
Set:
Maze of Millennia
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
2100
2+ "Altergeist" monsters During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" mons...
Set:
Maze of Millennia
Card type:
Continuous Trap
Rarity:
Rare
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a ...
Set:
Maze of Millennia
Card type:
Continuous Trap
Rarity:
Rare
If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. ...
Set:
Maze of Millennia
Card type:
Effect Monster
Rarity:
Rare
Attack:
800
Defense:
1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target ...
Set:
Maze of Millennia
Card type:
Pendulum/Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
2000
You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your...
Set:
Maze of Millennia
Card type:
Normal Trap
Rarity:
Rare
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your oppon...
Set:
Maze of Millennia
Card type:
Quick-Play Spell
Rarity:
Rare
(This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Posi...
Set:
Maze of Millennia
Card type:
Normal Trap
Rarity:
Rare
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your oppon...
Set:
Maze of Millennia
Card type:
Field Spell
Rarity:
Rare
While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can treat 1 Synchr...
Set:
Maze of Millennia
Card type:
Normal Trap
Rarity:
Rare
If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '