Set:
Ra Yellow Mega Pack
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1800
"Lightsworn" monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. ...
Set:
Ra Yellow Mega Pack
Card type:
Quick Play Spell
Rarity:
Common
Attack:
0
Defense:
0
Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kurib...
Set:
Ra Yellow Mega Pack
Card type:
Effect Monster
Rarity:
Rare
Attack:
?
Defense:
?
During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from you...
Set:
Ra Yellow Mega Pack
Card type:
Normal Spell
Rarity:
Common
Attack:
0
Defense:
0
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Grave...
Set:
Ra Yellow Mega Pack
Card type:
Normal Spell
Rarity:
Secret Rare
Attack:
0
Defense:
0
Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
...
Set:
Ra Yellow Mega Pack
Card type:
Normal Spell
Rarity:
Secret Rare
Attack:
0
Defense:
0
Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attac...
Set:
Ra Yellow Mega Pack
Card type:
Normal Trap
Rarity:
Super Rare
Attack:
0
Defense:
0
When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 ...
Set:
Ra Yellow Mega Pack
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
2600
Defense:
2100
1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this c...
Set:
Ra Yellow Mega Pack
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1300
Defense:
800
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must con...
Set:
Ra Yellow Mega Pack
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1400
Defense:
700
While you control another "Six Samurai" monster with a different name, this card can a...
Set:
Ra Yellow Mega Pack
Card type:
Normal Trap
Rarity:
Ultra Rare
Attack:
0
Defense:
0
Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Att...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '