Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
0
Defense:
0
You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. • ...
Set:
Rising Rampage
Card type:
Pendulum/Effect Monster
Rarity:
Super Rare
Attack:
2000
Defense:
3000
Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or ...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
3000
If your opponent controls more monsters than you do, you can Special Summon this card (fro...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3500
Defense:
3500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at...
Set:
Rising Rampage
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2800
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: Yo...
Set:
Rising Rampage
Card type:
Normal Spell
Rarity:
Super Rare
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can on...
Set:
Rising Rampage
Card type:
Field Spell
Rarity:
Super Rare
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
0
Defense:
500
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dre...
Set:
Rising Rampage
Card type:
Normal Trap
Rarity:
Super Rare
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only act...
Set:
Rising Rampage
Card type:
Field Spell
Rarity:
Super Rare
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can on...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2400
Defense:
1000
If this card is Tribute Summoned: You can destroy any number of face-up monsters your oppo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '