Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Rare
Attack:
1900
Defense:
1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Me...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Common
Attack:
2600
Defense:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by ban...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Common
Attack:
2200
Defense:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by ban...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Rare
Attack:
1800
Defense:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infer...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by ban...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
1800
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spe...
Set:
Secrets of Eternity
Card type:
Synchro/Effect Monster
Rarity:
Ultra Rare
Attack:
2300
Defense:
1600
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You ...
Set:
Secrets of Eternity
Card type:
Pendulum/Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
1000
You can Normal Summon this card without Tributing. If this card is Normal Su...
Set:
Secrets of Eternity
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2000
If this card is Special Summoned from the Graveyard: You can destroy all face-up mons...
Set:
Secrets of Eternity
Card type:
Normal Trap
Rarity:
Secret Rare
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '