Set:
Soul Fusion
Card type:
Fusion/Effect Monster
Rarity:
Secret Rare
Attack:
3200
Defense:
3200
3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by ba...
Set:
Soul Fusion
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2800
Defense:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LI...
Set:
Soul Fusion
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
2400
If this card is Normal or Special Summoned: You can discard 1 card; apply the following effec...
Set:
Soul Fusion
Card type:
Normal Spell
Rarity:
Super Rare
Activate 1 of these effects: • Add 1 “Gravekeeper's” monster from your Deck to your hand. • Immediately after this effect reso...
Set:
Soul Fusion
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2400
3 monsters with different types Cannot be used as Link Material. If this card is Link Summoned: You can ...
Set:
Soul Fusion
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1600
2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunde...
Set:
Soul Fusion
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire...
Set:
Soul Fusion
Card type:
Continuous Trap
Rarity:
Super Rare
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card ...
Set:
Soul Fusion
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1700
Defense:
1600
If a "Noble Arms" Equip Spell becomes equipped to ths card: You can Special Summon 1 "Noble K...
Set:
Soul Fusion
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
1500
If this card is sent to the GY as Fusion or Link Material for the Summon of a "Prank-Kids" mo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '