Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
L...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster ...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this t...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1600
Defense:
1000
If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, th...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as p...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to yo...
Set:
Spirit Warriors
Card type:
Normal Spell
Rarity:
Super Rare
Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to y...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1100
Defense:
1900
During your Main Phase: You can return this face-up card from the field to the hand. Duri...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this ...
Set:
Spirit Warriors
Card type:
Counter Trap
Rarity:
Super Rare
When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '