Set:
Spirit Warriors
Card type:
Continuous Spell
Rarity:
Super Rare
The activation of LIGHT monsters' effects cannot be negated.
Looking to expand your collection? Explore our wide sel...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
500
If you control a "Six Samurai" monster with a different name, you can Special Summon this ...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1700
Defense:
900
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your ...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
1300
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1700
Defense:
1200
When another "Six Samurai" monster is Normal or Special Summoned to your field (except d...
Set:
Spirit Warriors
Card type:
Tuner/Effect Monster
Rarity:
Secret Rare
Attack:
200
Defense:
1800
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six S...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2100
Defense:
800
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" mo...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.
Looking to expand y...
Set:
Spirit Warriors
Card type:
Quick Play Spell
Rarity:
Secret Rare
Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You c...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1600
Defense:
400
If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to t...
Set:
Spirit Warriors
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2400
3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You c...
Set:
Spirit Warriors
Card type:
Continuous Spell
Rarity:
Super Rare
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effe...
Set:
Spirit Warriors
Card type:
Continuous Spell
Rarity:
Super Rare
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effe...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1200
Defense:
1400
If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand...
Set:
Spirit Warriors
Card type:
Continuous Spell
Rarity:
Super Rare
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effe...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1700
Defense:
0
You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" S...
Set:
Spirit Warriors
Card type:
Quick Play Spell
Rarity:
Super Rare
Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this tu...
Set:
Spirit Warriors
Card type:
Continuous Spell
Rarity:
Super Rare
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effe...
Set:
Spirit Warriors
Card type:
Continuous Trap
Rarity:
Super Rare
Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. Whe...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1200
Defense:
400
If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monst...
Set:
Spirit Warriors
Card type:
Continuous Trap
Rarity:
Super Rare
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effec...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, afte...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '