Set:
Structure Deck: HERO Strike
Card type:
Effect Monster
Rarity:
Common
Attack:
300
Defense:
200
If this card on the field is destroyed and sent to the Graveyard: For the rest of t...
Set:
Structure Deck: HERO Strike
Card type:
Quick Play Spell
Rarity:
Common
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, af...
Set:
Structure Deck: HERO Strike
Card type:
Quick Play Spell
Rarity:
Common
Target 1 "Hero" monster you control; send it to the Graveyard, also, after that, if it left the field by this ...
Set:
Structure Deck: HERO Strike
Card type:
Normal Spell
Rarity:
Common
Target 1 "Hero" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.
Lookin...
Set:
Structure Deck: HERO Strike
Card type:
Normal Spell
Rarity:
Common
Target 1 face-up monster you control; send 1 "Elemental Hero" monster from your Deck to the Graveyard, then that t...
Set:
Structure Deck: HERO Strike
Card type:
Quick Play Spell
Rarity:
Common
Target 1 "Hero" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra D...
Set:
Structure Deck: HERO Strike
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1200
Once per turn, during your Standby Phase: You can target 1 "Hero" monster you con...
Set:
Structure Deck: HERO Strike
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
2700
Defense:
1900
Must be Special Summoned with "Mask Change" and cannot be Special Summ...
Set:
Structure Deck: HERO Strike
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1800
Must be Special Summoned with "Mask Change" and cannot be Special Summ...
Set:
Structure Deck: HERO Strike
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
1800
Must be Special Summoned with "Mask Change" and cannot be Special Summ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '