Set:
The Dark Illusion
Card type:
Spirit/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
3000
Cannot be Normal or Special Summoned. During either player's turn, when your opp...
Set:
The Dark Illusion
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" ...
Set:
The Dark Illusion
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2000
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a...
Set:
The Dark Illusion
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
600
If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from ...
Set:
The Dark Illusion
Card type:
Normal Spell
Rarity:
Super Rare
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materi...
Set:
The Dark Illusion
Card type:
Field Spell
Rarity:
Super Rare
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes"...
Set:
The Dark Illusion
Card type:
Continuous Trap
Rarity:
Super Rare
Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a ...
Set:
The Dark Illusion
Card type:
Normal Trap
Rarity:
Ultra Rare
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
...
Set:
The Dark Illusion
Card type:
Flip/Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
2100
FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can ...
Set:
The Dark Illusion
Card type:
Normal Trap
Rarity:
Secret Rare
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '