Set:
Wild Survivors
Card type:
Ritual/Effect Monster
Rarity:
Rare
Attack:
400
Defense:
1850
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: Yo...
Set:
Wild Survivors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3500
Defense:
700
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your opponen...
Set:
Wild Survivors
Card type:
Normal Trap
Rarity:
Rare
Target 1 Dinosaur monster that is banished or in either GY; Special Summon it to your field. You can only activate 1 "Supersoaring...
Set:
Wild Survivors
Card type:
Ritual/Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
1800
You can Ritual Summon this card with "Impcantation Inception". You can reveal this card i...
Set:
Wild Survivors
Card type:
Normal Spell
Rarity:
Rare
Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
Looking to expand your collection? Explore our wide sel...
Set:
Wild Survivors
Card type:
Normal Spell
Rarity:
Rare
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
...
Set:
Wild Survivors
Card type:
Continuous Trap
Rarity:
Rare
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send ...
Set:
Wild Survivors
Card type:
Effect Monster
Rarity:
Rare
Attack:
500
Defense:
500
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or ...
Set:
Wild Survivors
Card type:
Field Spell
Rarity:
Rare
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Su...
Set:
Wild Survivors
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2600
Defense:
1000
2 Level 6 Dinosaur-Type monsters This card cannot be destroyed by card effect while it has X...
Set:
Wild Survivors
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
0
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcan...
Set:
Wild Survivors
Card type:
Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
2300
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field...
Set:
Wild Survivors
Card type:
Ritual Spell
Rarity:
Rare
This card is used to Ritual Summon "Hungry Burger". You must also Tribute monsters whose total Level Stars equal 6 or more from t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '