Set:
Duelist Nexus
Card type:
Effect Monster
Rarity:
Common
Attack:
2300
Defense:
0
If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effec...
Set:
Duelist Nexus
Card type:
Effect Monster
Rarity:
Common
Attack:
900
Defense:
300
If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptil...
Set:
Duelist Nexus
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
400
If this card is Normal or Special Summoned: You can Set 1 "Evolutionary Bridge" or "Evo-Singular...
Set:
Duelist Nexus
Card type:
Continuous Spell
Rarity:
Common
All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing....
Set:
Duelist Nexus
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
400
While you control another Dinosaur monster, your opponent's monsters cannot target this card for ...
Set:
Duelist Nexus
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1200
If you control no monsters, you can Special Summon this card (from your hand). You can only Spe...
Set:
Duelist Nexus
Card type:
Effect Monster
Rarity:
Common
Attack:
2700
Defense:
1500
You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activat...
Set:
Duelist Nexus
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
400
When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's car...
Set:
Maze of Millennia
Card type:
Normal Trap
Rarity:
Rare
If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you ...
Set:
Maze of Millennia
Card type:
Effect Monster
Rarity:
Rare
Attack:
800
Defense:
1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target ...
Set:
Rarity Collection (25th Anniversary Edition)
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1600
Defense:
2000
If you control no monsters and have this card in your hand: ...
Set:
Dueling Heroes Collectors Tin - Mega Pack (25th Anniversary Edition)
Card type:
Normal Spell
Rarity:
Super Rare
Target 1 Machine monster you control; apply the following effect depe...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1800
2 Normal Monsters This card gains these effects based on the number of monsters co-li...
Set:
Power of the Elements
Card type:
Quick-Play Spell
Rarity:
Super Rare
You can activate 1 of the following effects. • Target 1 "Scareclaw" monster or 1 "Visas Starfrost" in your Monst...
Set:
Power of the Elements
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
1600
Cannot be Tributed while face-up in the Monster Zone. While this card is in the Monste...
Set:
2017 Mega-Tins Mega Pack
Card type:
Field Spell
Rarity:
Super Rare
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Met...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '