Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Starlight Rare
Attack:
1800
Defense:
1000
If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster ...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1000
Defense:
300
If this card is in your hand: You can reveal 1 other "The Phantom Knights" card in your hand...
Set:
Chaos Origins
Card type:
Tuner/Effect Monster
Rarity:
Ultra Rare
Attack:
0
Defense:
3000
If you have a Synchro Monster in your field or GY: You can Special Summon this card from...
Set:
Chaos Origins
Card type:
Normal Spell
Rarity:
Super Rare
Reveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that Sp...
Set:
Chaos Origins
Card type:
Normal Spell
Rarity:
Super Rare
Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in you...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
4000
Defense:
4000
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Sacred Beast"...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
4000
Defense:
4000
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Sacred Beast"...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
2000
If this card is Normal or Special Summoned: You can reveal your entire hand, and if you rev...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
0
If this card is Normal or Special Summoned: You can place 1 "Sacred Beast" Field Spell or 1 "Sacr...
Set:
Chaos Origins
Card type:
Continuous Trap
Rarity:
Super Rare
During either player's turn: You can add 1 monster that mentions "Light and Darkness Ritual" from your Deck to your hand,...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2000
Defense:
2800
You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck t...
Set:
Chaos Origins
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
2100
2+ Level 8 monsters If a monster(s) is sent to your opponent's GY (except during the Da...
Set:
Chaos Origins
Card type:
Quick-Play Spell
Rarity:
Common
(This card is always treated as a "Possessed" card.) Banish any number of Spellcaster monsters and/or Spells from your GY; m...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2300
Defense:
3000
You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Sac...
Set:
Chaos Origins
Card type:
Quick-Play Spell
Rarity:
Super Rare
Activate 1 of these effects; • Place 1 "Blitzclique" Continuous Trap from your Deck, face-up on your field. • Return 1 T...
Set:
Chaos Origins
Card type:
Quick-Play Spell
Rarity:
Common
Show 1 "Nerva the Power Patron of Creation", 1 "Jupiter the Power Patron of Destruction", and 1 "Junora the Power Patron of ...
Set:
Chaos Origins
Card type:
Normal Spell
Rarity:
Common
Target 1 "The Phantom Knights" or "Xyz Dragon" monster in your GY or banishment; Special Summon it, but negate its effects, then...
Set:
Chaos Origins
Card type:
Continuous Trap
Rarity:
Common
Monsters your opponent controls lose 300 ATK/DEF for each Thunder monster you control. You can only use each of the following...
Set:
Chaos Origins
Card type:
Normal Trap
Rarity:
Common
If you control a Tribute Summoned monster: Discard any number of cards, then target that many face-up cards on the field; destroy...
Set:
Chaos Origins
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
1700
Defense:
2400
2+ Level 3 monsters If this card is Xyz Summoned, or if a Trap you own is banished: You can...
Set:
Chaos Origins
Card type:
Normal Trap
Rarity:
Common
Target 1 "Melffy" monster in your field or GY; return it to the hand, then you can Fusion Summon 1 Beast Fusion Monster from your...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '