Set:
Chaos Origins
Card type:
Continuous Trap
Rarity:
Common
You can send 3 face-up "Abyss of the Sacred Beasts" you control to the GY, including this card, then target 1 face-up monster...
Set:
Chaos Origins
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1700
2 monsters, including an "S-Force" monster If this card is Special Summoned: You can add 1 "S-Force" S...
Set:
Chaos Origins
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2700
2+ monsters, including an "S-Force" monster While your opponent controls a monster in this card's colu...
Set:
Chaos Origins
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
300
2 non-Link Monsters If this card is Link Summoned, and you have a "Power Patron" monster in your GY: Yo...
Set:
Chaos Origins
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
1900
Defense:
0
2 Level 3 DARK monsters You can detach 1 material from this card; Special Summon 1 "The Ph...
Set:
Chaos Origins
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
300
Defense:
100
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step)...
Set:
Chaos Origins
Card type:
Quick-Play Spell
Rarity:
Super Rare
When your opponent activates a monster effect, or a Normal Spell/Trap Card: Choose 3 Spells/Traps with different names f...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
1000
If you have an "Aleister" monster in your field or GY: You can Special Summon this card fro...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2000
Defense:
2800
You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck t...
Set:
Chaos Origins
Card type:
Quick-Play Spell
Rarity:
Super Rare
Activate 1 of these effects; • Place 1 "Blitzclique" Continuous Trap from your Deck, face-up on your field. • Return 1 T...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1200
Defense:
600
You can reveal this card in your hand, then target 1 Spell/Trap on the field; destroy it, an...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
900
Defense:
300
If this card is added to your hand, except by drawing it: You can reveal this card, then targ...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Common
Attack:
400
Defense:
1400
If you control no monsters, you can Special Summon this card (from your hand). You can only Spec...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
0
If this card is Normal or Special Summoned: You can add 1 "S-Force" monster from your Deck to your...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1000
You can Tribute this card, then reveal 1 Machine monster in your hand; add 1 Machine monster wi...
Set:
Chaos Origins
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
0
Defense:
2000
1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can add 1 Level 8 or higher ...
Set:
Chaos Origins
Card type:
Quick-Play Spell
Rarity:
Common
Show 1 "Nerva the Power Patron of Creation", 1 "Jupiter the Power Patron of Destruction", and 1 "Junora the Power Patron of ...
Set:
Chaos Origins
Card type:
Normal Spell
Rarity:
Common
Target 1 "The Phantom Knights" or "Xyz Dragon" monster in your GY or banishment; Special Summon it, but negate its effects, then...
Set:
Chaos Origins
Card type:
Quick-Play Spell
Rarity:
Common
(This card is always treated as a "Possessed" card.) Banish any number of Spellcaster monsters and/or Spells from your GY; m...
Set:
Chaos Origins
Card type:
Quick-Play Spell
Rarity:
Common
Activate the following effect depending on whose turn it is; • Yours: Place 1 Thunder or Rock monster from your Deck on top ...
Set:
Chaos Origins
Card type:
Field Spell
Rarity:
Common
Once per turn: You can place Season Counters on this card equal to the number of your opponent's unused Main Monster Zones. Once ...
Set:
Chaos Origins
Card type:
Continuous Trap
Rarity:
Common
Monsters your opponent controls lose 300 ATK/DEF for each Thunder monster you control. You can only use each of the following...
Set:
Chaos Origins
Card type:
Normal Trap
Rarity:
Common
Special Summon 1 "Power Patron" monster from your hand, face-up Extra Deck, or GY, then you can apply these effects in sequence, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '