Set:
Chaos Origins
Card type:
Continuous Trap
Rarity:
Common
If an "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can send 1 "S-Force" ca...
Set:
Chaos Origins
Card type:
Continuous Trap
Rarity:
Common
While you control 5 cards in your Spell & Trap Zone, any battle damage a player takes is halved, also once per turn, you ...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Common
Attack:
3300
Defense:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 card...
Set:
Chaos Origins
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
2800
Each time a non-Thunder monster(s) is Special Summoned face-up, while this card is in the Monst...
Set:
Chaos Origins
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
1700
Defense:
2400
2+ Level 3 monsters If this card is Xyz Summoned, or if a Trap you own is banished: You can...
Set:
Chaos Origins
Card type:
Continuous Spell
Rarity:
Common
When a monster effect that was activated on your opponent's field by targeting a card(s) on the field resolves, if any of th...
Set:
Chaos Origins
Card type:
Normal Monster
Rarity:
Common
Attack:
2400
Defense:
1000
This draco-horse races across the sea, boiling the water's surface while keeping its own flames...
Set:
Chaos Origins
Card type:
Normal Trap
Rarity:
Common
Target 1 "Melffy" monster in your field or GY; return it to the hand, then you can Fusion Summon 1 Beast Fusion Monster from your...
Set:
Chaos Origins
Card type:
Normal Spell
Rarity:
Common
Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You ...
Set:
Chaos Origins
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
0
Defense:
2000
3+ Level 2 Beast monsters Once per turn, you can also Xyz Summon "Melffy Godmommy" by using "M...
Set:
Chaos Origins
Card type:
Fusion/Effect Monster
Rarity:
Common
Attack:
0
Defense:
2500
1 "Melffy" monster + 1 Beast monster If this card is Fusion Summoned: You can target an equ...
Set:
Chaos Origins
Card type:
Normal Trap
Rarity:
Common
Give control of 1 "Angelechy" monster you control to your opponent (until the End Phase), then if your opponent controls a face-u...
Set:
Chaos Origins
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
3000
Defense:
2500
1 Tuner + 1+ non-Tuners You can target 1 other card in this card's column; banish it. I...
Set:
Chaos Origins
Card type:
Normal Trap
Rarity:
Common
Banish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignoring i...
Set:
Chaos Origins
Card type:
Continuous Spell
Rarity:
Common
During your Main Phase: You can place 2 "Sacred Beasts Thunderclap" from your hand, Deck, and/or GY, face-up on your field, ...
Set:
Chaos Origins
Card type:
Field Spell
Rarity:
Common
Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your ha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '